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The Red Alert
Sooner or later, time will tell...

We are undertaking one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game.

This mod for Command & Conquer: Red Alert 3 is based directly off the seminal Red Alert's art and gameplay. Not aiming to model realism, the mod instead endeavors to recreate the essence of the original title. The Red Alert will bring the addictive heart-pounding gameplay of this C&C classic to a world-class 3D engine, complete with all the original units, including those from the Aftermath expansion.

In The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all return as weapons in your arsenal!

Changes in Version 1.2 - Released March 31, 2013

Music:

  • TRA no longer has music issues when playing with low model details
  • Fixed bug that prevented the RA1 music from playing after loading a level
  • Added a simple dynamic music script (works only in skirmish games against AI)

All factions:

  • Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
  • Added reload sounds to all airplanes and helicopters
  • Command Centers can now repack into an MCV
  • Increased Wall health from 200 to 300
  • Set infantry shroud clearing range to 300
  • Set tank shroud clearing range to 400
  • Set ship shroud clearing range to 400
  • Set siege (artillery, v2, missile sub, cruiser) range to 600
  • Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
  • Rocket Soldier weapon against ground targets no longer track targets
  • Changed Rocket Soldier rocket model

Allies:

  • Spain now correctly receives its country bonuses
  • Medium tanks are less effective against infantry because of a small scatter radius
  • Increased Chrono tank health from 350 to 375
  • Decreased Chrono tank damage from 75 to 65
  • Increased Artillery range from 240 to 300
  • Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
  • Increased Turret damage from 40 to 50
  • Decreased the Navalyard ship repair rate from 10%/s to 5%/s

Soviet:

  • Greece now correctly receives its country bonuses
  • Heavy tanks are less effective against infantry because of a small scatter radius
  • Increased Mig ammunition from 3 to 4
  • Decreased Mig damage from 60 to 55
  • Grenadiers no longer clear garrisoned buildings
  • Increased Grenade damage from 50 to 55
  • Decreased Spy plane Reveal range from 350 to 300
  • Increased Tesla coil health from 400 to 450
  • Decreased the Subpen ship repair rate from 10%/s to 5%/s

Other:

  • Fixed build problems for easy and medium AI
  • Increased max zoom from 550 to 680
  • Ore fields have more ore, but grow slower
  • Added some small economy tweaks to the AI

Changes in Version 1.1 - Released December 17, 2011

Music:

  • TRA no longer has music issues when playing with low model details
  • Fixed bug that prevented the RA1 music from playing after loading a level
  • Added a simple dynamic music script (works only in skirmish games against AI)

All factions:

  • Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
  • Added reload sounds to all airplanes and helicopters
  • Command Centers can now repack into an MCV
  • Increased Wall health from 200 to 300
  • Set infantry shroud clearing range to 300
  • Set tank shroud clearing range to 400
  • Set ship shroud clearing range to 400
  • Set siege (artillery, v2, missile sub, cruiser) range to 600
  • Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
  • Rocket Soldier weapon against ground targets no longer track targets
  • Changed Rocket Soldier rocket model

Allies:

  • Spain now correctly receives its country bonuses
  • Medium tanks are less effective against infantry because of a small scatter radius
  • Increased Chrono tank health from 350 to 375
  • Decreased Chrono tank damage from 75 to 65
  • Increased Artillery range from 240 to 300
  • Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
  • Increased Turret damage from 40 to 50
  • Decreased the Navalyard ship repair rate from 10%/s to 5%/s

Soviet:

  • Greece now correctly receives its country bonuses
  • Heavy tanks are less effective against infantry because of a small scatter radius
  • Increased Mig ammunition from 3 to 4
  • Decreased Mig damage from 60 to 55
  • Grenadiers no longer clear garrisoned buildings
  • Increased Grenade damage from 50 to 55
  • Decreased Spy plane Reveal range from 350 to 300
  • Increased Tesla coil health from 400 to 450
  • Decreased the Subpen ship repair rate from 10%/s to 5%/s

Other:

  • Fixed build problems for easy and medium AI
  • Increased max zoom from 550 to 680
  • Ore fields have more ore, but grow slower
  • Added some small economy tweaks to the AI